Move interactable input handling into Player2D so we can selectively block it from working if OldComputer is open
ci/woodpecker/push/woodpecker Pipeline was successful

We probably could have special-cased that check in Interactable now that I think about it
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yagigreg committed 2026-10-18 02:05:51 -05:00
1 parent f061e1905f
commit 93baf56fd5
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@@ -1,7 +1,7 @@
extends Interactable
func _on_interacted() -> void:
#%OldComputer.open()
%OldComputer.open()
#Accomodate some collision antics.
var new_spawn_point = global_position + Vector2(0,-10)