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Debugman committed 2026-10-16 20:29:39 -05:00
commit 87df6cf283
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@@ -37,7 +37,7 @@ func _process(delta: float) -> void:
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
fall_timer += 0.001
fall_timer += 1*delta
if is_on_floor():
fall_timer = 0
jumps = 1
@@ -47,6 +47,9 @@ func _process(delta: float) -> void:
jumps = 1
teleport_cooldown = 0
if fall_timer>3:
get_tree().reload_current_scene()
func _physics_process(delta: float) -> void:
if not is_on_floor():