Add slight delay to opening the OC so we can see the sarco open.

This commit is contained in:
yagigreg committed 2026-10-18 15:18:41 -05:00
1 parent 05fb9fd89d
commit 85847e3340
1 file changed
+4 -3
+4 -3
View File
@@ -4,6 +4,10 @@ func set_open (is_open: bool) -> void:
$Sprite2D.play("open" if is_open else "closed") $Sprite2D.play("open" if is_open else "closed")
func _on_interacted() -> void: func _on_interacted() -> void:
for sarcophagus in get_tree().get_nodes_in_group("sarcophagi"):
sarcophagus.set_open(sarcophagus == self)
await get_tree().create_timer(0.15).timeout
%OldComputer.open() %OldComputer.open()
#Accomodate some collision antics. #Accomodate some collision antics.
@@ -13,9 +17,6 @@ func _on_interacted() -> void:
%Player2D.spawn_point = new_spawn_point %Player2D.spawn_point = new_spawn_point
%OldComputer.printline(">> Respawn point set to %s" % new_spawn_point) %OldComputer.printline(">> Respawn point set to %s" % new_spawn_point)
for sarcophagus in get_tree().get_nodes_in_group("sarcophagi"):
sarcophagus.set_open(sarcophagus == self)
var wanted_disk = %OldComputer.get_next_disk_num() var wanted_disk = %OldComputer.get_next_disk_num()
if %Player2D.complete_objective("sarc"): if %Player2D.complete_objective("sarc"):