Merge branch 'main' of http://git.nanoyagi.com/NanoYagi/JumpRopeOldTech
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ci/woodpecker/push/woodpecker Pipeline was successful
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@@ -35,7 +35,7 @@ func _on_contact(body) -> void:
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%Player2D.get_node("Camera2D").position_smoothing_enabled = false
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%Player2D.get_node("Camera2D").position_smoothing_enabled = false
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if %Player2D.teleport_cooldown > 0:
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if %Player2D.teleport_cooldown > 0:
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return
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return
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body.set_position(teleporter.get_position())
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body.set_position(teleporter.global_position)
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%Player2D.on_teleport()
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%Player2D.on_teleport()
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disable()
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disable()
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await get_tree().create_timer(cooldown).timeout
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await get_tree().create_timer(cooldown).timeout
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