More Saw Stuff
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@@ -3,7 +3,7 @@ extends Node2D
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@export var max_distance = 260.0
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@export var moving = true
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var alt_position = Vector2(position.x + max_distance,0)
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@export var move_speed = 0.4
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@export var move_speed = 0.0
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func _ready() -> void:
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alt_position = Vector2(position.x + max_distance,0)
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