initial stab at disk 3 area.
Also made hidden items visible by default since they will become hidden when the game starts anyway. This way they are visible in the editor.
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@@ -6,7 +6,7 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xfwl5"]
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size = Vector2(15, 7.5)
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[node name="HiddenSpike" type="Node2D" unique_id=1739014101]
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[node name="HiddenSpike" type="Node2D" unique_id=1739014101 groups=["Hidden"]]
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visible = false
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script = ExtResource("1_k2eht")
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