Teleporter fixes
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@@ -20,16 +20,13 @@ func refresh_jump(new_jumps):
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jumps = new_jumps
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else:
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jumps = 1
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refresh_teleport()
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func refresh_teleport():
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teleport_cooldown = 0
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get_tree().call_group("TELEPORTERS","enable")
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func on_teleport():
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refresh_jump(1)
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teleport_cooldown = 1
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$Camera2D.position_smoothing_enabled = true
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await get_tree().create_timer(1).timeout
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teleport_cooldown = 0
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("jump"):
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