Minor Level Tweaks +Hat
ci/woodpecker/push/woodpecker Pipeline was successful

This commit is contained in:
TheRailGoat committed 2026-10-29 23:07:44 -05:00
1 parent 43b38b2428
commit 656026aa09
3 files changed
+204 -3

No files matched your search

+7 -3
View File
@@ -1,17 +1,21 @@
extends Node2D
@export var max_distance = 260.0
@export var max_distance_x = 100.0
@export var max_distance_y = 100.0
@export var moving = true
var alt_position = Vector2(position.x + max_distance,0)
var alt_position = Vector2(position.x + max_distance_x,0)
var alt_position2 = Vector2(position.x - max_distance_x,0)
@export var move_speed = 0.0
func _ready() -> void:
alt_position = Vector2(position.x + max_distance,0)
alt_position = Vector2(position.x + max_distance_x,0)
alt_position2 = Vector2(position.x - max_distance_x,0)
func _process(delta: float) -> void:
if position.x != alt_position.x:
position.x = move_toward(position.x, alt_position.x, move_speed)
else:
position.x = move_toward(position.x, alt_position2.x, move_speed)
moving = false
%Player2D.is_on_moving_platform = false
#%Player2D.platform_speed = 0.0