Proof of concept data disks, pharaoh character
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class_name Interactable
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extends Node2D
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signal interacted
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var checked_teleport
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var telecam_speed_mult = 4
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var enabled = true
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var cooldown = 2
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var is_interactable = false
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func disable():
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enabled = false
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$Sprite2D.modulate = Color.DARK_ORANGE
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func enable():
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enabled = true
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$Sprite2D.modulate = Color.WHITE
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func _process(delta: float) -> void:
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if not (is_interactable and Input.is_action_just_released("interact")):
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return
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interacted.emit()
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func _physics_process(delta: float) -> void:
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pass
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func _on_approach(body) -> void:
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if body!=%Player2D:
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return
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is_interactable = true
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func _on_abandon(body) -> void:
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if body!=%Player2D:
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return
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is_interactable = false
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