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Debugman committed 2026-10-16 22:10:53 -05:00
1 parent 19bbb052ad
commit 4f73b744d1
3 files changed
+13 -2

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@@ -11,6 +11,12 @@ func check_for_pair() -> String:
print(paired_teleporter)
return paired_teleporter
func disable():
$Sprite2D.modulate = Color.DARK_ORANGE
func enable():
$Sprite2D.modulate = Color.WHITE
func _process(delta: float) -> void:
pass
@@ -19,7 +25,7 @@ func _physics_process(delta: float) -> void:
func _on_contact(body) -> void:
#print("PASSED OVER TELEPORTER")
#get_tree().call_group("TELEPORTERS","check_for_pair")
get_tree().call_group("TELEPORTERS","disable")
for teleporter in get_tree().get_nodes_in_group("TELEPORTERS"):
if teleporter != self:
if teleporter.paired_teleporter == paired_teleporter and %Player2D.teleport_cooldown == 0: