Tutorial polish
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@@ -26,7 +26,7 @@ func _ready() -> void:
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spawn_point = position
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DisplayServer.window_set_title("JUMPS EQUALS JUMPS")
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give_objective("sarc", 0, "Open the Sarcophagus")
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%Dialogue.show_text("Hello world!").dismiss_after(2)
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#%Dialogue.show_text("Hello world!").dismiss_after(2)
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func refresh_dash(new_dashes):
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if new_dashes:
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@@ -134,6 +134,9 @@ func _process(delta: float) -> void:
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$Jetpack/DoubleJumpSound.play()
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if jumps == 0:
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$Jetpack/JumpIndicator.hide()
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if Input.is_action_just_released("jump"):
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velocity.y = -(0.001 * JUMP_VELOCITY)
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if Input.is_action_pressed("jump") and is_on_wall_only():
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print("WALL HANGING")
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@@ -153,9 +156,7 @@ func _process(delta: float) -> void:
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$Sprite2D/HatSprite.flip_h = false
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if Input.is_action_pressed("dash_down") and is_on_floor():
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print("Crouching")
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$Sprite2D.play("crouch")
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print("MODULATE: " + str($Parallax2D/Sprite2D.modulate))
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$Parallax2D/Sprite2D.modulate = Color.CYAN
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for hidden_object in get_tree().get_nodes_in_group("Hidden"):
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