Improved tutorial
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Debugman committed 2026-10-18 00:53:35 -05:00
1 parent b07d850b82
commit 4aae35ee49
8 files changed
+155 -4

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@@ -10,6 +10,8 @@ func _on_interacted() -> void:
#Accomodate some collision antics.
%Player2D.spawn_point = global_position + Vector2(0,-10)
var wanted_disk = %OldComputer.get_next_disk_num()
if not %Player2D.take_disk(wanted_disk):
if wanted_disk == 1 and not %Player2D.has_objective("disk%d" % wanted_disk):
%OldComputer.open()
@@ -18,7 +20,7 @@ func _on_interacted() -> void:
wanted_disk, "Locate data disk %d" % wanted_disk
)
return
var wanted_disk = %OldComputer.get_next_disk_num()
if %Player2D.complete_objective("sarc"):
%OldComputer.open()
%Player2D.give_objective(