New checkpoint system
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@@ -16,11 +16,13 @@ var dashes = 1
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var dashing = false
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var death_threshold = 1000
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var coins = 0
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var spawn_point
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var data_disks = []
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var objectives = {}
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func _ready() -> void:
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spawn_point = position
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DisplayServer.window_set_title("JUMPS EQUALS JUMPS")
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func refresh_dash(new_dashes):
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@@ -92,7 +94,8 @@ func on_death(instant = false, player_position = position):
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spawn_ghost(player_position)
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get_tree().paused = false
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position = %LevelStart.position
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#position = %LevelStart.position
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position = spawn_point
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func _process(delta: float) -> void:
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if Input.is_action_just_released("restart") or (Input.is_action_pressed("controller_restart_left") and Input.is_action_pressed("controller_restart_right")):
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