diff --git a/teleporter.gd b/teleporter.gd index 010e63d..c243711 100644 --- a/teleporter.gd +++ b/teleporter.gd @@ -35,7 +35,7 @@ func _on_contact(body) -> void: %Player2D.get_node("Camera2D").position_smoothing_enabled = false if %Player2D.teleport_cooldown > 0: return - body.set_position(teleporter.get_position()) + body.set_position(teleporter.global_position) %Player2D.on_teleport() disable() await get_tree().create_timer(cooldown).timeout